![]() ![]() Lets you actually overcome your terrible mobility to an extent. Will give you that bonus critical hit chance if you wear a light armour. Is very handy against an enemy that keeps blocking in close combat, (It is annoying to get stuck in a staggered animation just as you attack their block leaving you vulnerable) the perk deals more damage when you strike an enemy while they block. This perk provides you with critical damage increase in the game, but it's really not good until you have the Slayer perk for some attack speed to get crits at a decent rate. The extra attack speed really ramps up your DPS as it will proc more critical hits and Super slam knockdowns. It's one of the best choices if your goal is just damage, and stacks well with the Abominable perk. This perk is one of the most efficient ways to boost your melee damage against deathclaws and ghouls. It is highly effective against enemies like cyberdogs and deathclaws. When knockdowns are a huge danger to you, this is the perk to pick up. Enemies that are knocked down cannot move, and will be unable to do anything else for a second. On every attack, you have a chance to proc knockdowns. Is simply good in every stage of the game. Makes an enemy less likely to detect you while running in sneak mode. In many builds, you want to avoid this perk, but really, in every build, it is to be considered, since if you get broken legs, your movement speed is ♥♥♥♥, and if you got broken arms, then you're useless. This perk is potentially really important, especially in builds that emphasize close combat. You tend to recover more health regen from stimpaks (should be enough to provide you with early sustain, and it's good since your medicine skill is low). You will need this perk early on to get through some of the harder fights.īy virtue of almost all of your damage being melee, armor reduction is a powerful compliment to your melee power, allowing you to tear anyone apart. Is the most beneficial on the long-run because of its increased damage early in the game. The doubled magazine buff allows a lot more fighting, when using the True police stories magazines. However the potential of this perk comes out when combined with perks: Retention and Voracious reader. With it, you gain additional skills when using skill books and double the magazine buffs. It adds a significant bit of damage against men. ![]()
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